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- PS3 CALL OF DUTY MW3 720P
- PS3 CALL OF DUTY MW3 UPGRADE
- PS3 CALL OF DUTY MW3 PC
- PS3 CALL OF DUTY MW3 PS3
This has changed for the sequel.Īs you can see from the shots below, alpha buffers are reduced on PlayStation 3 to what we would think is something lower than 50 per cent of 720p resolution, meaning that effects such as atmospheric rendering, particles and explosions can be rather more pixelated in comparison to the Xbox 360 where the effect is running at full resolution.
PS3 CALL OF DUTY MW3 PS3
Modern Warfare 2 didn't pursue this strategy and we can't help but feel that it was a contributory factor to the PS3 version's noticeably lower frame-rate. In Call of Duty: World at War, the developers experimented with lower resolution alpha buffers (used for particle and transparency work) on PlayStation 3 in order to increase performance.
![ps3 call of duty mw3 ps3 call of duty mw3](https://i.ytimg.com/vi/rS6S-cO9jbQ/maxresdefault.jpg)
![ps3 call of duty mw3 ps3 call of duty mw3](https://i.ebayimg.com/images/g/lxcAAOSwhyBgwDnf/s-l1600.jpg)
However, we do see some ideas first implemented by Treyarch making their way across to a Modern Warfare game. While we're never keen about features being removed from sequels, in this case it's probably a good move - 3D support in Black Ops came at the cost of the engine's high frame-rate, a crucial component in the make-up of the Call of Duty gameplay experience. The standout example here is that the stereoscopic 3D technology introduced in Black Ops is absent in Modern Warfare 3.
PS3 CALL OF DUTY MW3 PC
The sub-HD nature of the console games is mitigated somewhat by the high frame-rate, but the PC version offers up the chance to compare the 1024圆00 2x MSAA framebuffer with a more preferable native 720p with 4x MSAA.īased on what we've seen on previous Call of Duty titles, it appears to be the case that Treyarch carry out their own custom changes to the core engine - and there's no guarantee that the tech team at Infinity Ward keep these alterations for their own games. This sub-HD reduction from standard 720p has been standard since the first Modern Warfare game, and allows the developers to maximise the 10MB of eDRAM attached to the Xbox 360 GPU, while the reduction in fill-rate frees up precious RSX resources on the PlayStation 3. Both versions run at the standard COD resolution of 1024圆00 with 2x multi-sample anti-aliasing (MSAA) applied. This time - for whatever reason - we're going to assume it's by design, so we've left the default settings as is for our main comparison assets, and double-checked that both consoles were indeed set to full-range RGB output.įirst up, the good news is that the resolution disparity between the Xbox 360 and the PlayStation 3 that was introduced with Black Ops hasn't been carried forward into the latest iteration of the Infinity Ward engine: the underwhelming PS3 res of 960x540 is no more.
PS3 CALL OF DUTY MW3 UPGRADE
In a year where the gap between the two consoles has become wafer-thin, has Infinity Ward managed to upgrade its core technology to produce a truly like-for-like experience on both machines? Let's find out, first by checking out the usual head-to-head comparison movie, backed up - as ever - by a comparison gallery that includes both consoles, plus the PC version running at 720p on the maximum quality level.Ĭuriously, the colour balance issue we saw in Modern Warfare 2 hasn't been fully addressed in the sequel (there were no problems with Treyarch's Call of Duty: Black Ops), so while the 360 version doesn't look so dark and oppressive as it did in MW2 (and is a match for PC) the PlayStation 3 game is considerably brighter. Putting aside DLC exclusive windows and a perceivably higher level of multiplayer performance, the core technology itself just seems to run better on the Microsoft architecture: every metric we've run on COD titles from Modern Warfare onwards has produced a palpably higher performance level on Xbox 360. While the Call of Duty games have enjoyed mammoth levels of success across both console platforms, the game has arguably found its home on Xbox 360. The latest chapter in the Modern Warfare saga may well be short on revolutionary new concepts and never-seen-before technology, but what Infinity Ward and co-developers Sledgehammer and Raven have delivered is a supremely enjoyable, highly polished package that offers a ton of value across its principle single-player, Spec Ops and multiplayer components. The biggest game of the year has finally arrived.